Toy Olympics logo

Ready. Set. Time to Shine!

India’s first ever Toy Olympics is here and we're looking for champions. Here's the chance for your kid to take their playtime skills to the next level and win exciting goodies from our partner brands such as Lego, Beyblade and Jenga!
Are your little ones game?

Register for the Toy Olympics

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Enter the Olympics
Geoffery

Gear up for the first ever Toy Olympics in India.

Ready. Set. Time to Shine!

India’s first ever Toy Olympics is here and we're looking for champions. Here's the chance for your kid to take their playtime skills to the next level and win exciting goodies from our partner brands such as Lego, Beyblade and Jenga!
Are your little ones game?

Stars

Our Partner Brands

Logo Nerf Squap Jenga Hotwheels Rubik's Beyblade
Geoffery

1, 2, 3 steps to take part! 3, 2, 1 and I get set!

The Roadmap to Becoming Champions

Here’s all you’ve got to do to take part in the first ever Toy Olympics.

The Roadmap to Becoming Champions

Here’s all you’ve got to do to take part in the first ever Toy Olympics.

  • Toys"R"Us 1

    Register for the first ever Toy Olympics

  • Toys"R"Us 2

    Get your Unique Identification (UID) code

  • Toys"R"Us 3

    Participate in the activity of your choice

Enter the Olympics
Geoffery

And here I goooo!

Game. Set. Match.

Do you and your kid have the perfect balancing act? Does your kid turn every piece of furniture into an epic Hot Wheels track? The Toy Olympics is the perfect stage for you and your little star to show off their skills.

General Instructions

Weekday events

  • Lego

    It’s time to let your inner architect loose.

    Age group 4-7 & 8-12 years

    Team activity

    Know more

    1. All participating teams will be given a lego model that has to be recreated.

    2. The teams will be shown a short demo video as instructions to build the Lego model.

    3. The teams will have to follow the instructions provided to recreate the model within 5 minutes.

    4. The first two teams to finish the activity within the stipulated time will be declared winners.

    5. The losing teams will not be allowed to participate in the same event until the following day.

  • Hot Wheels

    Make it epic with your track building skills.

    Age group 4-8 years

    Team activity

    Know more

    1. All participating teams will be given a Hot Wheels track model that has to be recreated.

    2. The teams will be shown a demo video which will provide instructions to build the track with the set provided to them.

    3. The teams will have to follow the instructions provided and recreate the track, launch their Hot Wheels on it and help it reach the finish line within 3 minutes.

    4. The first two teams to finish the activity within the stipulated time will be declared winners.

    5. The losing teams will not be allowed to participate in the same event until the following day.

  • Rubik's Cube

    Colour, colour, bring them all together.

    Age group 4-7 & 8-12 years

    Team activity

    Know more

    1. Each participant will be provided a Rubik’s cube to solve within 5 minutes.

    2. A demo video will be shown to the participants for instructions.

    3. The first two participants to solve the cube within the stipulated time will be declared winners.

    4. Losing participants will not be allowed to participate in the same event until the following day.

  • Squap

    May your best catches win.

    Age group 4 - 12 Years

    Individual activity

    Know more

    1. A makeshift wall for Squap will be set up in the store.

    2. The participant has to throw the Squap ball provided against this wall and catch it with the Squap net.

    3. The two participants who make the most number of catches within 1 minute will be declared winners.

    4. Losing participants will not be allowed to participate in the same event until the next day.

  • Ring Toss

    Turn it, toss it, win it.

    Age group 4 - 12 Years

    Individual Activity

    Know more

    1. A set of stakes will be set up in the play area and participants will be given 10 rings each.

    2. The participants have to toss the ring onto the stakes and bag as many stakes as they can within 1 minute.

    3. The two participants who throw the maximum number of rings onto the stakes within the time limit will be declared winners.

    4. The losing participants will not be allowed to participate in the same event until the following day.

  • Jenga

    Balance is the key to life and to Jenga.

    Age group 4-7 & 8-12 years

    Individual activity

    Know more

    1. A fully intact Jenga tower will be provided to each of the participants.

    2. Participants are required to pull out Jenga blocks without dismantling the tower and place them on top.

    3. The first two participants who who keep building the Jenga tower without breaking it within 2 minutes will be declared winners.

    4. Losing participants will not be allowed to participate in the same event until the following day.

Weekend events

  • Nerf

    Ready, aim, fire and win.

    Age group 8 Years & above

    Team activity

    Know more

    1. The participants will be in teams of three and will be provided with a score sheet.

    2. The Nerf play area will be divided into two zones.

    3. The scores from both the zones will be summed up in the end.

    4. The team with the highest scores will be declared winners.


    TRY ME ZONE:

    a. The participants have to aim the ‘Blaster Shoots’ at the target and fire within 1 minute.

    b. Scores will be based on accuracy.

    c. The participants of a team will be allowed to play only one at a time.

    d. The participating player will be blindfolded while taking aim and firing at the target.

    e. The scores will be maintained on the scorecard provided to the teams.


    ZOMBIE STRIKE - AIMING ZONE:

    a. The participants have to aim the ‘Blaster Shoots’ at the target and fire within 2 Minutes.

    b. Scores will be based on accuracy.

    c. Only the kid from each team will be allowed to participate.

    d. The targets in the zone will be rotating.

    e. The scores will be maintained on the scorecard provided to the teams.

  • Ride On

    Vroom into victory.

    Age group 3-6 years

    Individual activity

    Know more

    1. The participants will be provided with a clearly marked lap.

    2. The participant has to finish the lap within 3 minutes.

    3. The first two participants who race to the finish line first within the stipulated time will be declared winners.

    4. Losing participants will not be allowed to participate in the same event until the following day.

  • Beyblade

    Time to ‘let it rip’ to glory.

    Age group 4-12 Years

    One-on-one activity

    Know more

    1. This is an exclusive one weekend activity.

    2. The participants will be provided with a Beyblade arena and the Beyblades.

    3. The participants will be playing against each other in a time - test battle.

    4. The Beyblade that is left spinning last within the 3 minute time limit will be declared the winner.

    5. Losing participants will not be allowed to participate in the same event until the following day.

  • Remote Control Car Racing

    Race it. Ace it. Win it.

    Age group 4 - 12 Years

    One-on-one activity

    Know more

    1. The participants will be provided with a clearly marked race course.

    2. The participants will be provided with remote controlled cars and will be competing against one another.

    3. The participants should race their cars towards the finish line within the provided course, by or under 3 minutes.

    4. The first two participants who reach the finish line in the shortest time will be declared winner.

    5. Losing participants will not be allowed to participate in the same event until the following day.

  • Remote Control Flying

    The sky is your finish line.

    Age group 4 -12 years

    Individual activity

    Know more

    1. Participants will be provided with a track within which they have to fly their remote controlled drone

    2. The lap needs to be completed within 3 minutes.

    3. The first two participants to complete the lap within the stipulated time will be declared winners.

    4. Losing participants will not be allowed to participate in the same event until the following day.

NOTE: Participants will be allowed to take part in an activity only once per day.

Enter the Olympics

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